Sep 23, 2020 12: a new visual experience with The Witcher 3, just download a modification and see for yourself! Download main file (9,3GB or if you have trouble downloading such a large file at once, download separately all four parts) and extract the content in your Witcher 3 main folder (for example C: Games Witcher 3), replace all folders/files. Jan 15, 2020 First click on 'The Witcher 3 HD Reworked Project Part 1 and wait for it to finish. Remember to correctly point to where your game is installed. The mod needs to go into your Witcher 3 folder (where the game is installed). When prompted, follow up with Part 2 and Part 3. Once everything is installed and ready. Start up The Witcher 3: Wild Hunt. Great Witcher 3 Mods For Returning Players. But it rules to just run around in a pack of wolves and have them treat you like one of their own instead of attacking you for no reason. This mod pack includes the Primer which I consider to be the single greatest mod made for the entire Witcher series. Simply put, it tries to recreate the Witcher 1 alchemy system as faithfully as possible.
Modding The Witcher 3: Wild Hunt is an easy way to customize your experience with the game. The game has 'official' mod support through MODkit, though CDPR doesn't provide actual support for modded installs or modders. While limited in scope to The Witcher 2's REDkit, there is a broad range of modding options, with the community adding additional tools and functionalities to modify additional parts of the game.
- 4Script Modding
Installing Mods
Generally, mods are installed in the 'mods'
folder in your Witcher 3 game directory. Mods may include additional steps to the installation process, such as:
- adding keybinds to
input.settings
in the'My DocumentsThe Witcher 3'
folder - adding/modding a menu in the
'binconfigr4gameuser_config_matrixpc'
folder - etc.
Because of limitations of the mod support, you will probably have to use a utility called Script Merger to merge conflicting parts of multiple mods. This is generally very painless, but sometimes includes some additional thought.
Creating Your Own Mods
If you want to create a mod for the Witcher 3, welcome! A list of helpful articles to get you started is below.
Unpacking The Game
To unpack the game (where for example xml files where are) you need to use MODkit. Uncooking The Witcher 3
Script Modding
The game scripts, written in Witcher Script, control how the game acts; how the player moves and attacks, how stamina works, how signs work, etc.
Adding/Modding Menus
Essential to easily configuring mods, menus are defined in XML with localization text through .w3strings
. Their values are generally read through script and modify how that script works.
Adding/Modding Keybinds
Witcher 3 Mod Merge Pack
Keybinds are exactly how the player tells the game what they want to do, they are defined in input.settings
, are configured through the input.xml
menu, and the actions that they call are defined in script.
Modding XML Data
The majority of the games data is stored in XML, this is where item price and loot is controlled, where skill costs and abilities are defined, where weapons and armor get their values.
Modding Models/Textures
Replacing models and textures is one of the easiest ways of changing how the game looks.
Modding the UI
The Witcher 1 Mods
The Witcher 3 uses Scaleform GFx for it's UI, which is Flash-based and it's data is stored in .redswf
files. Embedded Action Script controls many of the functionality of the UI.
Adding Additional Content
Witcher 3 Mod Pack
Witcher 3 Mod Guide
While adding new content instead of modifying what already exists is difficult, it is possible. Community-based tools allow you to add your own DLC to the game.