Ck2 Republic To Feudal

  1. Ck2 Convert Merchant Republic To Feudal
  2. Ck2 Republic Vs Feudal
  3. Ck2 Merchant Republic Kingdom
  4. Ck2 Merchant Republic
  5. Ck2 Republic To Feudalism
Jul 4, 2019

Crusader Kings II - #14 Feudal vs Tribal Imperor. Crusader Kings II How to Make Your Own Merchant Republic (Tutorial)-0. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. 2) Open the console ( key by default) and type. For Crusader Kings II on the PC, a GameFAQs message board topic titled 'Tribal to Feudal Scotland, and creating a Merchant Republic vassal.' Unfortunately, this concept is not possible in CK2, which is a bit sad. You'd either need to be a king or emperor with a serene republic as a vassal, but then again, it's not the same.:/ Also: Did you declare independence from the republic? I know one of the patricians in Pisa is a mix between Lord and Patrician, as he owns a county.


This guide will lead you through the steps necessary to change your government from Feudal to Merchant Republic, specifically on the island duchy of Socotra. Note: This guide can be used in other starts, as will be noted further into the guide itself. This guide is Ironman compatible as it requires no mods to be used.

Introduction

Tribal and Feudal, and some Republic, holdings can build all sorts of game play enhancing content. You can have access to Court Assassins, Thieves Guilds, Mercenary and Fighter's Guilds. Create hidden tunnels and your own mystical workshop to tap into the arcane. Build a private library to improve your mind. Other Crusader Kings II Guides: How to Destroy a Secret Religion / Cult. How to Get The Good Old Days Achievement. Building Better Badshahs Through Bloodline Breeding. How to Change Government from Feudal to Merchant Republic. Dark Ages Rules. Part 1: Understanding Imperial Elective.


Ck2 Convert Merchant Republic To Feudal

This guide is meant for players who wish to start Feudal and end up as a Merchant Republic. This guide will also give some tips on how to change ones culture and religion. The example used in this guide will the Emirate of Socotra and how I ultimately formed a Merchant Republic from that start.

Step 1: Choose a Feudal Start That is Near Tribal Counties


First things first, you will want the right start. Due to the methods that will be discussed later on in this guide, you will want to pick your start as a Feudal Duke or Count which lies in close proximity to tribal counties. Also, you will want to be independent for this guide to work, so if you start as a vassal of a larger realm, you will want to become independent.

Step 2: Conquer Enough Tribal Counties until You Have a Duke Tier Title


The next step is to conquer tribal counties until you either:
  • Conquer a tribal duke tier title or:
  • Create a tribal duke title.

I did this as the Emir of Socotra because Socotra starts off as a Duke tier OPM (one province minor) on the island of Socotra. To the north of Socotra lies the duchy of Hadramut, which contains several tribal counties. After building enough strength, I invaded the duchy and took enough counties and the duchy itself. I now held two duchy titles.
Reminder: You will want at least two duchy titles. One that lies in tribal land, and one that lies in your Feudal realm.

Step 3: Build Tier 4 Market City in the Tribal Holding, and Give It to Your Heir


You will just have to wait it out until you have maxed out the Market cities to the 4th tier. While you are doing so, it wouldn't hurt to acquire the other upgrades to the tribal holding.
Once that is completed, give the tribal county to your heir. I would suggest having primogenture succession. Then, when you are close to death, give the duchy tier title to your heir.
Remember, you have to be independent for this to work. Since you have two duke tier titles, giving you heir the tribal county and then the tribal duchy will make him independent of you, but with tribal government.

Step 4: Upon Ruler Death, Your New Playable Character Will Have Tribal Govt


Once you die, your heir will succeed you. As mentioned before, ONLY give your heir the duke tier title when you yourself are close to death. This way, you can hopefully prevent your heir from getting into some war with a neighbor over your heirs land. If you heir loses their counties, this will just reset all of your progress, so it is crucial they don't get into any wars. It helps to have an alliance with them prior to your death, just to decrease the chance of a foreign invasion.
When your heir succeeds you, you (the heir from now on) will retain the Tribal government form. If you (not the heir) had Primogenture succession, or only one heir, then you (the heir) will inherit your tribal lands and the feudal county or counties of your parent.

Final Step: Adopt Merchant Republic Decision (Two Ways)


Finally, you now have two ways to become a merchant republic. Either:
  1. If you have a city in your feudal county, make that the county holding. You can do this by revoking the mayor and right clicking the country and selecting 'Make County Capital'.
  2. If you want to keep your capital in the tribal holding, then make sure to upgrade it to Tier 4 merchant city.

Either way, you now have to pass Tribal Organization laws until you reach Max Tribal Authority. Once that happens, select the Intrigue menu and you should have the option to Become a Merchant Republic.
Ck2 Republic To FeudalAs Socotra, it actually took me quite some time to reach this stage. Due to the fact that Socotra is an OPM, it took a lot of time to upgrade my feudal castle (and have a ruler with a high enough martial skill) to a point where I had enough levies to successfully win a war against the tribals in Hadramut. This took me at least several generations (in game) before I finally managed to conquer the needed tribal counties. The start as Socotra is fairly difficult, as trying to create a power base in Southern Arabia is difficult. Several more powerful realms exist there, and the threat of the Abbassids or Abyssinians is omnipresent.
In any case, I reached a point where my former playable character was on their death bed, and I gifted my heir the Duchy of Hadramut, making him tribal. When he succeeded his parent, I then made the capital Socotra again. I made the city holding as the 'Capital of the County', and I then had to wait at least 20 in game years before I had Max Tribal Authority and could 'Found a Merchant Republic'.

How I Changed My Culture and Religion as the Emir of Socotra


So, before I had actually founded the Merchant Republic, I wanted to change my culture and religion.
Starting the game, the Emir of Socotra is a Bedouin Nestorian (in the 769 start). As luck would have it, the Messalian heresy arose in Socotra (the only province I had at the time) during my first characters rule. This would've caused a game over if a 'Heresiarch' had revolted, as my characters levies were too poor to fight any possible revolt. So, my first ruler converted to Messalian.
Now, culture conversion can be a little tricky. In my start as Socotra, the Byzantine Empire (and therefore most of the Greek characters) were out of diplomatic range. In order to culture convert your country, you either need to:
  • Change the culture of your heir or;
  • Have one of your directly governed counties be of another culture than your own.

The way I was ultimately able to change my culture from Bedouin to Greek was by allowing my last Feudal ruler (who was female) to marry a Greek lowborn. He was apparently in the court of a ruler in diplomatic range of Socotra and was willing to come to my court. My female ruler then converted him to Messalian, and married him Matrillineally. Once he bore my female ruler a male heir, I made the Greek father the guardian of the heir and made sure to make the heir have the 'Heritage' education. The heir became once he reached the age of 10 or so. This heir was the same one that became a tribal ruler and who I now play as. He founded the Merchant Republic once his mother (the older ruler) died.

Ck2 Republic Vs Feudal


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Ck2 Republic To Feudalism

Republic


You can also just use console commands to fix his traits and skills.
Crusader Kings II How to Make Your Own Merchant Republic (Tutorial)-0. All Discussions ... tribals can become feudal or merchant republic by decision, so no console needed. < > Showing 1-4 of 4 comments . 2012-10-16: v1. WalesStep 1: Choose a Feudal Start That is Near Tribal Counties First things first, you will want the right start. Make sure that your county contains a city. I got the DLC's required. Note that if you don't like his starting traits you can reload a new game as these are randomly generated each time. This can be avoided by granting the republic independence while still being king. Disadvantages of this system can be that the culture/religion of the mayor will affect all families of the republic. The video hopefully shows a little more clearly the steps below. However you can type in '' cheats to improve your Trade Practices tech.
txt), PDF File (. This command changes the government type of the character with the specified ID. Note that if you change your government type to one from a DLC that isn't installed, the game will end. 8) Revoke mayor title from city mayor. Possible workaround to found merchant republic in a 1-2 holding province. Crusader Kings II.
The republic will become a vassal of the republic's creater and this may cause bad relations between ruler and yourself since you are two different government types (-30). You will however start with a larger than normal gold balance which you can use to make your own posts (though you must play through a couple days of game to have your trade post limit refreshed). Add cash if needed for gift. © Valve Corporation. Crusader Kings II. 8) Type 'give_title d_Alternative way - use 'Find Character' later. All rights reserved. And you can get a norse merchant republic with a strong-genius-lunatic ruler aged 16. Crusader Kings II How to Make Your Own Merchant Republic (Tutorial)-0. Note, though, that you only have to be independent at the instant you click the decision. Do I need to be independent to become one? Testing shows there is a game-breaking bug, as the character counts holdings in province that is capital, instead of trade posts, which results in incorrect trade post counting and you are unable to construct more trade posts. Crusader Kings 2 Set_government Command.
He will become mayor. CK2 Blog. All trademarks are property of their respective owners in the US and other countries. All trademarks are property of their respective owners in the US and other countries. This well make for a slower start but is not unsurmountable. It makes sense that a feudal ruler would be extremely reluctant to give up their power in order to become a republic. This is because a mayor holding a county cannot be played by the player. On the plus side, it's much much easier to become a republic as a tribal character now because you can build new tribal holdings and the whole conversion process seems to have been greatly streamlined. after conquering land from a feudal realm.
Step by step on creating the Republic you want! 2) Pick your preferred starting county (must be coastal with a city) and bring up the mayor's profile. Sorry. 7) Invite your character to court, as he might get misplaced when you take away his county. 3) Hover your mouse pointer over yourself, so as to not forget how to find you. Take your favorite fandoms with you and never miss a beat. 6) Type 'give_title d_'.
9) Give out a landed title - city - to your character. There's nothing stopping you from immediately swearing fealty to someone afterwards. Crusader Kings II - #14 Feudal vs Tribal Imperor. bri. #1. Note that you will not start with any courtiers by doing things this way, nor will you start with any trade posts. 3) Open the console (~ key by default) and type 'charinfo 1'. 1) Start a new game, pick any start location except where you actually want to have your Republic. © Valve Corporation. Nov 11, 2018 @ 9:18pm Sorry.
Re: Crusader Kings 2 is released. https://crusaderkings-two.fandom.com/wiki/How_to_Make_Your_Own_Merchant_Republic?oldid=13977, While holding your primary title, make sure that you own a county and duchy. Español - Latinoamérica (Spanish - Latin America).
You need the Absolute Tribal Organization law, Large Market City in your capital and you need to be a follower of a reformed religion.
Set_government Syntax. Swear fealty to a feudal lord. 2) Open the console (~ key by default) and type 'charinfo 1'. 5) Type 'give_title c_'. WIll take up to 2 weeks.
Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Central Arabia is tribal in 867 and before, and certain lands in Nubia … tribals can become feudal or merchant republic by decision, so no console needed. Once all of these requirements are met you can reform your Realm into a Merchant Republic.
Another problem is that areas that don't include kingdoms will require said kingdom to be created (or the county/duchy in question become owned by another ruler).

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